Completion Quest is a new segment logging my opinions about the games I have beat every month. My motivation is spurred by the desire for more fulfilling gaming experiences and breaking a habit of playing too much League of Legends. Hopefully these small insights will spark an interest in whether to play or skip these games for you.
Metal Gear Solid 3D: Snake Eater
Platform: Nintendo 3DS, Playstation 2, (HD VERSION): Xbox 360, Playstation 3
Developer: Kojima Productions
What better a way to jump into the Metal Gear Solid franchise than the beginning of the series' timeline. From its James Bond-esque intro to the snappy Codec dialogue, this game's character is rivaled by few. It's a shame that the main protagonist, Naked Snake, is one of the only instances the game lacks such personality. Snake is stoic by nature and has his moments, but his performance often left me wanting more. The game does excel in many other ways however. In terms of gameplay the stealth mechanics feel just right, although there isn't much enemy diversity. This problem is perhaps solved by the diverse and creative boss fights. The story is exciting and thought-provoking from start to finish as well. Playing the port on the 3DS instead of the original Playstation 2 version may have also effected my experience in small ways. Crawling through jungle grass with the 3D effect on provided a more immersive experience, although significant frame drops in specific areas and cut scenes occurred caused by what I assumed to be hardware limitations.
Platform: Nintendo 3DS, Playstation 2, (HD VERSION): Xbox 360, Playstation 3
Developer: Kojima Productions
What better a way to jump into the Metal Gear Solid franchise than the beginning of the series' timeline. From its James Bond-esque intro to the snappy Codec dialogue, this game's character is rivaled by few. It's a shame that the main protagonist, Naked Snake, is one of the only instances the game lacks such personality. Snake is stoic by nature and has his moments, but his performance often left me wanting more. The game does excel in many other ways however. In terms of gameplay the stealth mechanics feel just right, although there isn't much enemy diversity. This problem is perhaps solved by the diverse and creative boss fights. The story is exciting and thought-provoking from start to finish as well. Playing the port on the 3DS instead of the original Playstation 2 version may have also effected my experience in small ways. Crawling through jungle grass with the 3D effect on provided a more immersive experience, although significant frame drops in specific areas and cut scenes occurred caused by what I assumed to be hardware limitations.
Metal Gear Solid: Peace Walker
Platform: Sony PSP, (HD VERSION): Xbox 360, Playstation 3
Developer: Kojima Productions
Coming off the heels of Snake Eater I decided to pick up where the story left off with Metal Gear Solid: Peace Walker. It might be blasphemous to say among some fans of the series but I was much more impressed with my experience with this game. Its comic book style cut scenes, dozens of hours of extra content, and portrayal of a much more emotional side of Snake was personally highly appealing to me. With all that Peace Walker does right it's easy to forget some of its downfalls. Unlike it's predecessor, the boss fights were generic and often annoying, which is the complete opposite of the normal combat missions, varied but devoid of difficulty. Despite minor issues, the game soared above and beyond my expectations
Platform: Sony PSP, (HD VERSION): Xbox 360, Playstation 3
Developer: Kojima Productions
Coming off the heels of Snake Eater I decided to pick up where the story left off with Metal Gear Solid: Peace Walker. It might be blasphemous to say among some fans of the series but I was much more impressed with my experience with this game. Its comic book style cut scenes, dozens of hours of extra content, and portrayal of a much more emotional side of Snake was personally highly appealing to me. With all that Peace Walker does right it's easy to forget some of its downfalls. Unlike it's predecessor, the boss fights were generic and often annoying, which is the complete opposite of the normal combat missions, varied but devoid of difficulty. Despite minor issues, the game soared above and beyond my expectations
Mirror's Edge
Platform: PC, Xbox 360, Playstation 3
Developer: EA DICE
I've heard many good things about this game in past years but finally decided to see for myself after picking it up on Steam awhile back. Right off the bat I have to say my playthrough with this game was met with a level of frustration unmatched by many other games. I'm not afraid to say this was partially caused by my lack of skill in handling the game's parkour platforming mechanics. Aside from those issues the majority of my problems came in the form of glitches. Perhaps exclusive to the PC I found myself yelling at the screen after being trapped behind walls or inexplicably frozen when hanging on certain ledges. It's not all bad however, the game is simply beautiful even nearly seven years after its release. Parkour is still fun even it you're unskilled and is also a very unique game mechanic. It's still worth mentioning that the game is further marred by it ending. Without spoiling it, I can that it was abrupt and painfully unsatisfying.
All image rights reserved to Konami and EA Dice.
Platform: PC, Xbox 360, Playstation 3
Developer: EA DICE
I've heard many good things about this game in past years but finally decided to see for myself after picking it up on Steam awhile back. Right off the bat I have to say my playthrough with this game was met with a level of frustration unmatched by many other games. I'm not afraid to say this was partially caused by my lack of skill in handling the game's parkour platforming mechanics. Aside from those issues the majority of my problems came in the form of glitches. Perhaps exclusive to the PC I found myself yelling at the screen after being trapped behind walls or inexplicably frozen when hanging on certain ledges. It's not all bad however, the game is simply beautiful even nearly seven years after its release. Parkour is still fun even it you're unskilled and is also a very unique game mechanic. It's still worth mentioning that the game is further marred by it ending. Without spoiling it, I can that it was abrupt and painfully unsatisfying.
All image rights reserved to Konami and EA Dice.